CompactO: Idle Game Mac OS

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I see, you excluded it somehow then. Another way: you could create a Desktop-Shortcut to the IDLE app. Just search for IDLE.app in your Programs folder and create an alias on it. You can drag this alias to your desktop. – ProjektReaktor Jul 7 '13 at 7:34. Instructions to activate CompactO – Idle Game steam key free (1) Launch Steam and log into your Steam account. (2) Click the Games Menu. (3) Choose Activate a Product on Steam. (4) Follow the onscreen instructions to activate CompactO – Idle Game key.After successful code verification go to the 'MY GAMES' tab and start downloading.

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Early 2021
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Instructions to activate CompactO – Idle Game steam key free

(1) Launch Steam and log into your Steam account. (2) Click the Games Menu. (3) Choose Activate a Product on Steam. (4) Follow the onscreen instructions to activate CompactO – Idle Game key. After successful code verification go to the 'MY GAMES' tab and start downloading.
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About this game: CompactO – Idle Game free steam key

CompactO – Idle Game free steam key game on SteamGateways. FREE STEAM GAMES. Instant delivery 24/7. FREE STEAM KEYS. CD Keys Gift. FREE Codes & Giveaways. Instant download. CompactO – Idle Game cd key free

Compacto: Idle Game Mac Os X

CompactO – Idle Game key free

Create squares, create some more squares inside those squares, and repeat!CompactO is an idle game based on creating colorful squares on your planes and earning lots of money. The goal is to unlock the 3D Realm to unlock more planes! Infuse your planes into cubes and shrink those cubes into even more complex shapes! The more shapes, the more money, oh we love money dont we...The game has:- Dozens of upgrades- An XP/Level Up system- Lots of colors (has an anti-seizure mode to prevent flashing)- Satisfying square creation- Numerous types of prestiges- Progress bars- Basic yet modern graphics- A satisfying idle experience!This game was originally made during the 7-Day r/incremental_games Game Jam 2020, and continued being developed in early 2021.

Compacto: Idle Game Mac Os 8

  • OS: Windows 7+
  • Processor: x64 architecture with SSE2 instruction set support.
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics
  • Storage: 200 MB available space
  • Additional Notes: Unity Game
Not available.
Not available.
Glider
Publisher(s)Soft Dorothy Software
Designer(s)John Calhoun
Platform(s)Classic Mac OS
Release1988: Classic Mac OS
Genre(s)Action
Glider 4.0
Publisher(s)Casady & Greene
Platform(s)Classic Mac OS, Windows
Release1991: Classic Mac OS
1994: Windows
Genre(s)Action
Glider PRO
Publisher(s)Casady & Greene
Platform(s)Classic Mac OS, OS X, iOS
Release1994: Mac OS, OS X
2011: iOS (Classic)
2014: OS X (Classic)
Genre(s)Action

Glider is a Macintosh game written by John Calhoun and first published as shareware in 1988[1] under the company name Soft Dorothy Software. In 1991, a colorized version of Glider that included a level editor was published by Casady & Greene as Glider 4.0.[1] (A version of Glider 4 for the Windows platform would be released around 1994.)[1] In 1994, Casady & Greene published a further enhanced version of the game, Glider PRO, for the Mac platform.[2] When Casady & Greene went bankrupt in 2003,[3] the rights to the series reverted to the author, who opted for a period of time to give the game away on his website.[4]

The object of the game is to fly a paper plane through the rooms of a house. Air currents from heat ducts and fans affect the plane's movement, while assorted household objects are usually deadly. Some rooms have special mechanics, such as the ability to slide along grease-covered surfaces. Each room is presented as a two-dimensional side view.

Calhoun wrote several other Macintosh games, such as Glypha, Pararena, and Stella Obscura[5] but Glider was the most popular.[6]

Gameplay[edit]

Glider PRO gameplay outdoors

The main challenge is to simply avoid collision with the floor, or obstacles such as furniture. Moving obstacles include bouncing basketballs, popping toast, and dripping water. Candles and other burning objects present both a handy updraft and a lethal flame. Collision with 'enemy' paper planes and balloons is also fatal, but these can be shot down with the use of a bonus item: rubber bands. The other bonus items are pieces of paper (extra lives), a variety of clocks (points), and batteries (temporary increased speed.) Glider PRO includes two new bonus items: aluminum foil (shielding against in-flight collisions) and helium tanks (mutually exclusive with regard to batteries, allows the glider to float upwards).

A puzzle element is added to the gameplay in the form of switches controlling vents, lighting, home applications and even enemies.

Glider 4.0 was designed around rooms inside a house and the game's theme included such elements as claustrophobia and stormy weather. Glider PRO incorporated outdoor environments in addition to indoor environments, and had a different theme which included such things as sunny weather and the start of summer vacation.[7][1]

Houses[edit]

Levels are called 'houses' in Glider parlance, though a level may contain any number of individual buildings, as well as outdoors, sewer, or other sections. Houses are entirely self-contained, and any of them is immediately available for play. Glider PRO was released with one real house called Slumberland, and one demonstration house. A later CD release of the game featured 14 further houses. Beyond this, a sizable number of houses are available for download on fan sites.

Houses can be created and edited using the built-in house editor in the 'Classic' version of Glider PRO. A separate program for creating and editing houses was included with Glider 4.0.

Reception[edit]

Review score
PublicationScore
CGW[8]

Inside Mac Games praised Glider PRO for its entertaining and non-violent gameplay, in addition to having a two-player mode that did not require modems or a network.[9]

Legacy[edit]

Two monthly ezines, GliderTech and The Cockpit were published between 1995 and 1997 during Glider PRO's heyday.[citation needed]GliderTech published editorials, house reviews, house building tips and each issue was accompanied by a house or two with some examples of obstacles or techniques that could be used in house creation.

In 2006, Mark Arenz teamed up with Calhoun to construct a version of Glider PRO built in Adobe Flash.[citation needed]

On 20 June 2014, a version of Glider for OS X 10.7 or later, was released on the Mac App Store. This version is also available for the iPhone and iPad as Glider Classic.[10] Both are from Soft Dorothy LLC.

Compacto: Idle Game Mac Os Catalina

On 27 Jan 2016, the source code, graphics, and sound data for Glider PRO were released on GitHub with the source code being licensed under the GNU General Public License v2. In addition, the source code for Glider 4.0 was released under the MIT License.[11][12][13]

In 2020, 'Jumbo Trudgeon' created a version of Glider 4.0 in HTML5 Canvas/JavaScript, based on John Calhoun's Pascal source code.[14]

References[edit]

  1. ^ abcdMoss, Richard (2010-11-23). 'Dreaming of a Thousand-Room House: The History and Making of Glider'. MacScene. Retrieved 2017-04-09.
  2. ^Klimas, Chris (2004-05-10). 'Talking with John Calhoun (part 2)'. Crunchable. Retrieved 2016-03-16.
  3. ^Sellers, Dennis (2003-06-30). 'Casady & Greene to cease operations Thursday'. MacWorld. Archived from the original on 2007-06-08.
  4. ^Calhoun, John. 'Glider PRO'. Archived from the original on 2012-05-16. Retrieved 2016-03-16.
  5. ^Calhoun, John (November 23, 2011). 'Wayback Machine'. Soft Dorothy Blog.Cite uses generic title (help)
  6. ^Calhoun, John (June 21, 2011). 'Glider'. Soft Dorothy Blog.
  7. ^McCornack, Jamie; et al. (1995). Tricks of the Mac Game Programming Gurus. Hayden Books. p. 713. ISBN978-1-56830-183-9.
  8. ^Mark Clarkson (January 1995). 'Computer Gaming World - Issue 126' (126): 182. A Spunky Little Flyer Catches Thermal In GLIDER PROCite journal requires journal= (help)
  9. ^Myrick, Chris (December 1994). 'Review: Glider Pro'. Inside Mac Games (Free Preview Edition). 2 (12).
  10. ^Patterson, Blake (2011-09-26). 'John Calhoun's Mac Classic 'Glider' Coming to iOS'. Touch Arcade. Retrieved 2014-10-10.
  11. ^Nutt, Christian (2012-02-16). 'Get a window into classic Mac dev with Glider source code'. Gamasutra. Retrieved 2016-08-02.
  12. ^Calhoun, John (2016-01-29). 'Sources for the Macintosh game, Glider PRO, written by John Calhoun and published by Casady & Green Inc'. GitHub.
  13. ^Calhoun, John (2016-01-31). 'Added legal section to read me. · softdorothy/glider_pro@49a35bb · GitHub'. GitHub. Retrieved 2016-03-16.
  14. ^'Glider JS/HTML5 Source Code'. github.com. Retrieved 2020-06-19.

External links[edit]

Compacto: idle game mac os 8
  • Glider 4.0 on GitHub
  • Glider Pro on GitHub
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Glider_(video_game)&oldid=994056422'